The year is 2055 and with a mixture of advancements in quantum science and particle physics we have created a way of seeing super small things. Using a quantum harmonic oscillator and an entangled pair of hydrogen particles and by exploiting wave–particle duality, directing 8×10^535 YHz waves, we are able to make a scanning quantum harmonic microscope capable of seeing the inside of a higgs boson particle to be amazed by the sight of a beautiful looking structure with 11 dimensions! M-Theory is proved! Now what are the strings made of? We may never know but science wont give up!!
OKAY that was a fair chunk bullshit and i just pulled together what i know about quantum mechanics and scanning microscopes and string theory to make it XDD scientists are probably shooting them selves XD
made in blender 2.64BETA and rendered with both luxrender and blender render the foreground rendered in luxrender ... made to not be the inside of the higgs but something trippy its made with rough glass texture mixed with metal texture 15:1 background was made with a bunch of toruses to simulate what this looked like than scattered across and rendered in blender render
i did have it animated in a strange "4 dimensional" spin but problem was i could not turn that into a seamless gif because no matter how hard i tried it always offsetted math was never my forte XD
A nice piece of work especially with that wire metal material and the motor coil appearance.
You can get seamless rotation simply by using the formula 360/(animation length)*(animation length - 1).
So for example if you have a 200 frame animation and an object that rotates seamlessly 360 degrees around the X axis and 720 degrees around the Z you just set both rotations to 0.0 in frame 1 and then in frame 200 in the X rotation you type 360/200*199 and in the Z rotation you type 720/200*199.
For best effect your rotation should be a full circle 360 degrees but if your object is symmetrical along an axis you can try 180 or even 90 if your object is symmetrical in 2 axis (like a cube).
but no the problem i have been having is having it rotate on the '4th dimension' in other words changing each layers size shape and location bending in a way that appears sourrealistic similar to the hypercube [link] but id have to use trig with these round objects and im tarrable at it XDDD
and your blade is on its final render now and should be done as soon as the image gets less ... specally XD ... been on for 20 hours so should not be long X3
math was never my forte XD
You can get seamless rotation simply by using the formula 360/(animation length)*(animation length - 1).
So for example if you have a 200 frame animation and an object that rotates seamlessly 360 degrees around the X axis and 720 degrees around the Z you just set both rotations to 0.0 in frame 1 and then in frame 200 in the X rotation you type 360/200*199 and in the Z rotation you type 720/200*199.
For best effect your rotation should be a full circle 360 degrees but if your object is symmetrical along an axis you can try 180 or even 90 if your object is symmetrical in 2 axis (like a cube).
but no the problem i have been having is having it rotate on the '4th dimension' in other words changing each layers size shape and location bending in a way that appears sourrealistic
similar to the hypercube [link] but id have to use trig with these round objects and im tarrable at it XDDD
It looks like a wire model!
and your blade is on its final render now and should be done as soon as the image gets less ... specally XD ... been on for 20 hours so should not be long X3